Work, Work!
A downloadable game for Windows
"Work, Work!" is a Sandbox RPG made in Unreal Engine, currently in Prototype phase.
The Prototype features a basic job (Courier), skill system, a buff, dialogue and a home improvement feature.
I would really appreciate your feedback here:
https://docs.google.com/forms/d/e/1FAIpQLSdzqmCZeLnyc7sDrJO-mHU18EjtN-9L8paaPHNC...
(Version 0.0.4) Changelog:
-Added another button to exit the skills menu (Tab) besides the original one (Escape)
-Added a minimap icons explanation at the beginning of the game
-Fixed "dialogue out of screen" bug
-Added 3 new delivery types: Timed delivery, fragile package delivery, and "find recipient through description" delivery
-Added additional NPCs
-Activated the skill related to fragile package deliveries in the skills menu that was previously inactive
-Moved the starting location of the character inside their house instead of the pavement
-Added some monologue in the beginning of the game
-Fixed a bug which caused the NPCs to permanently stop moving, if the player blocked their path
-Added color to player's home to prevent disorientation
-Added alternative lines from the courier service manager. There are now two different lines if the player succeeds and two lines if the delivery challenge failed
-Hid home and furniture shop icons in minimap during deliveries
-Fixed a bug that allowed the player to collect more than one package at one go, which broke the game.
-Increased objectives text font size
-Added a forth skill that, once activated, allowed the players to gain more money from deliveries
-Removed collision for certain objects which caused issues with the NPCs' navigation
(Version 0.0.3) Changelog:
-Added "experience points needed for next skill point" text in the skills menu
-Added sound effect when character gains a skill point
-Changed the skills descriptions to being visible constantly, even when when the player does not hover over the corresponding skill button
-Fixed a bug that forced the players to click after dialogue, in order for them to play normally
-Added sound effects when buttons are pressed
-Added currency obtainable by completing deliveries
-Added furniture shop
-Added player home that can be improved by purchasing furniture
-Changed the Interactable buildings color so that they can differ from the non interactable ones
(Version 0.0.2) Changelog:
- Added mouse sensitivity slider in both the Main Menu and the Pause Menu
- Added the option to change the display mode (Fullscreen and Windowed) in both the Main Menu and the Pause menu
- Changed the textures from white to a variety of eye-friendly colors
- The NPC's footsteps' volume is now related to the distance between the NPC and the player.
| Status | Prototype |
| Platforms | Windows |
| Author | RigasParisSourvalis |
| Genre | Role Playing, Simulation |
| Tags | job-system, Sandbox |
| Content | No generative AI was used |



Leave a comment
Log in with itch.io to leave a comment.